Friday, November 14, 2014

IEP & AT use #3

Present Level of Academic Achievement and Functional Performance: Sarah can use eye gaze fairly successfully to indicate her wants and needs when items are appropriately displayed so that her communication partner can tell what she is gazing at. She currently makes a grunting sound to greet others, to get attention, and to represent both yes and no. She has recently been using a four-message output device and is having some success at making choices. Sarah travels independently about the school in her power chair. 
Annual Goal: Sarah will interact with others in the school environment in four out of five opportunities to indicate her preferences and needs using voice output devices and eye gaze strategies. 
STO 1: When provided with a single message voice output device on her wheel chair, Sarah will use it to greet peers in the hallways, lunchroom and classroom 100% of the time
STO 2: Using an eye gaze frame mounted on her wheelchair, Sarah will indicate her preference between four choices 80% of the time on five random trials. 
STO 3: When asked “yes/no” questions, Sarah will indicate “yes” with a smile and eye contact with communication partner, and “no” by looking down at her wheelchair tray for at least three seconds 90% of the time on 10 random trials. 
STO 4: When provided with a preprogrammed four message voice output device, Sarah will participate in story time by using repetitive phrases, requests to “hear more”, “turn the pages” etc., appropriately 80% of the time during five random trials 

Two types of eye-gaze tracking technology that would work for Sarah would be a low-tech version and a high-tech technology version.  The low-tech version, pictured on the left below, would be a very simple to make and use version with Sarah and her peers.  At lunch and in the hallways, students would be able to use this easily, and possibly even make their own if they know what they’d like to ask or talk to Sarah about ahead of time.  The high-tech version, pictured on the right, is a method for Sarah to interact in a more educational setting, with expected language and responses already on the device, just awaiting her response.
 

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